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Migrating Host is a Haverfordian currently living in London. He'll be bringing you news, views and other random stuff on the world of console, handheld and P.C. games as well as related media, sometimes with a Welsh twist.
It's been a while since my last post, which I won't dwell on, because as dedicated gamers know, time is short, and besides that, I'm to busy playing Final Fantasy 13.
Eternal Darkness was released on Nintendo's Gamecube console in 2002. Developed by Silicon Knights, it was originally planned for the Nintendo 64. It's a sprawling horror epic where time, sanity and even character are not immutable.
It seems there is very little time between the sweltering heat of a summer sun and a November bonfire, and an encroaching winter can only mean one thing: it's game time!
Film trailers are unique in that they give us an opportunity to sample a product before we 'buy' it. That is an opportunity rarely afforded consumers. Go to your local supermarket and attempt to 'sample' a bottle of red wine and some cheese and you'll see what I mean.
If you know games you'll already know that (Call of Duty) Modern Warfare 2 is out in November this year. It'll be battling FIFA for the Christmas number one spot and some people may have their pre-orders in already, even for the stalker-pleasing prestige edition that includes a pair of night-vision goggles (really.) But there are other games out during the winter/holiday season and one of the most promising is Borderlands, being released for next-gen. consoles on October 23rd.
So it's nearly two months since I posted last and in that time (here in the South East of England at least) Summer seems to have crept up on us. The days are longer and it's rapidly becoming that time of year when the sunlight has to be shunned for any proper gaming to be done.
The good news: 2009's release schedule is chock full of potential (and potentially wallet bruising) AAA titles that you will already know about. You may have placed pre order's for some of them.
A few years ago I was playing G.R.A.W. online. It transpired that the person also pinned down by sniper fire next to me was from Narberth, an odd coincidence considering that X.B.Live has some seventeen million or more user's.
So far M.M.O's on consoles have been virtually non-existent. It's arguable whether or not Phantasy Star Online can be called an M.M.O. at all. Final Fantasy 11 has proved relatively popular but hasn't reached the massive lvl of popularity of World Of Warcraft on P.C.
We've all succumbed to it at one time or another: game rage. Nevermind road rage, this condition presents a far bigger threat to the stability of contemporary society. For evidence type those two words into You Tube and get ready to duck behind your sofa as you're assaulted by a flying barrage of expletives, joypads and in some cases, consoles themselves.
Who are gaming's most iconic heroes? Cloud Strife? Solid Snake? Lara Croft? Spyro? (Scratch that last one.) Previous console generations have spawned iconic characters whose individuality has granted them both longevity and permanent places in the hearts of game fan's everywhere. While the first tentative steps online were made by consoles from the previous generation with both the X.B.Live and P.S.Network services (and their millions of eager subscribers) it's only really this generation that has seen networked (console) gaming become a truly massmarket phenomenon.
Five years ago a little known game studio called Starbreeze released a game for the Xbox based on the Vin Diesel starring Sci-Fi actioner Chronicles of Riddick, itself a sequel to the little known low budget Sci- Fi horror Pitch Black, also starring Diesel, Escape from Butcher Bay.
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Migrating Host is a Haverfordian currently living in London. He'll be bringing you news, views and other random stuff on the world of console, handheld and P.C. games as well as related media, sometimes with a Welsh twist.
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